Thursday, April 16, 2015

ADC Basic Builds: An LGS Guide

My wife recently has gotten into playing again, and made the astute observation that I'm absolutely horrible at recommending item choices mid game.

Wife (playing as an ADC): So, what should I buy?

Me (dodging skillshots): Um, I dunno.

Wife: That's not really an answer.

Me: What's on the recommended list?

Wife: Boots it is, then.

After the Game

Me: So, what did you think?

Wife: I was sort of squishy.  Like I died over and over and over . . .

Me: Well, what did you buy?

Wife: . . . and over and over . . .

Me (looks at items): You bought boots?

Wife: It was the only thing I could afford.

Me: Six pairs of Berserker's Greaves?

Wife: It was on the recommended list.

With that in mind, I decided that it'd be worth it to talk about the best item paths for AD carries.

Starting: Doran's Blade, Heath Potion, Warding Totem
(1) Standard: Infinity Edge (B.F. Sword first, sometime around 55 CS)
    Corki/Ezreal: Trinity Force (Phage, Sheen, then Zeal)
(2) Boots: Berserker's Greaves
(3) Attack Speed: Statikk Shiv (Corki/Ezreal build Infinity Edge)
    End Game: Phantom Dancer (As long as wave clear isn't a problem)
Trinket: Farsight Orb
(4) Lifesteal: The Bloodthirster
    Vayne/Twitch: Blade of the Ruined King
Boot Enchant: Furor
(5) Armor Penetration: Last Whisper
    Enemies not stacking armor: Youmuu's Ghostblade
(6) Defensive: Mercurial Scimitar
    Dying all the time: Guardian Angel

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